AMD announces its FSR 3.1 technology and we tell you its news

During this year's GDC, great news was presented about upcoming technologies that could be incorporated into video games and the latest titles that we haven't seen in a few years. AMD For its part, it has offered a new version FSRIt includes a lot of new features that will not leave anyone indifferent, as one of them is the separation of scaling technology from frame generation technology.

FidelityFX Super Resolution is a type of technology similar to DLSS, and while they have significant performance, FPS drops are much larger and have better stability without any problems.

AMD reveals what this new version will bring

In this presentation, we observed his desire AMD Creating great competition for both NVIDIA's DLSS and Intel's XeSS to make its technology the best we've seen. Unlike the 3.0 update, the new version does not start from the base of 2.2, only adding the generation of frames, in this case, FSR 3.1 adds some image quality enhancements to Scaler, improving display quality at every performance preset.

One of the main approaches they have taken is to prevent the image from being compromised by flare and glare that can be caused by moving objects, but not only because, in addition, the new scalar reduces ghosting and allows for detail. Well preserved. All of these changes and innovations together make the visual experience more immersive for users, providing better quality even when we put FSR You'll be looking for high performance rather than graphic quality.

But even if it sounds false, increasing the display quality in performance mode is not the most “important” thing. AMDBecause there is an innovation that allows to incorporate the frame generation function FSR Along with other scaling solutions.

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FSR 3.1 ghost performance

The new version separates scaling from frame generation

In short, the fact that separates the scaling technology from the frame generation technology is that, on the one hand, we can use DLSS or XeSS for the rescaling factor in older graphics, for example, in cases where the Nvidia solution combines DLSS 2 to generate frames, we can implement AMD With NVIDIA both the scaling factor and the generation of frames should be included.

This means that performance is still higher than some of the older solutions we can find, and makes it easier to maintain a system with good components for a long time.

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